Damage Calculation in Battles

Witchcraft uses "Match 3" mechanics to perform attacks. A match of 3 elements is a basic attack. Damage dealt to your opponent with this attack depends on your Attack attribute which is combined from your personal attack gained with level ups, total attack given by your equipment, and skills that increase your attack.

Damage is calculated according to this formula:

    Multiplier = Your Attack / (Your Attack + Victim Defense)
    Multiplier = 20% if Multiplier is less than 20%

    Damage = (Your Attack * Multiplier) ± 5% (but not more than 15 points)
  

For example, you have attack of 1000, your opponent has defense of 750. The damage done by your basic attack will be calculated as follows:

    Multiplier = 1000 / (1000 + 750) = 57.1%

    Damage = (1000 * 57.1%) ± 5% = 571 ± 15 = From 556 to 586 points
  

The same formula is used when your opponent strikes back, but it uses their attack and your defense.

Important: The damage you deal and take in the battle strongly depends on your equipment, attributes, and skills. Upgrading them is the key to doing more damage in the battle.

Damage Modifiers

After the base damage is calculated the game applies several damage modifiers, including:

A successful match which includes one or several modifiers can do significantly more damage than a simple match. To get better results from every attack it is recommended to perform more complex matches which activate both boosts and spells - you'll spend less health and energy while doing more damage.

How to Succeed

To fight effectively you should do the following:

Finding the best combination of the tactics described above is the mastery of Witchcraft.