Spells are special magical tools. No wizard can do without them. Spells deal a lot of damage in a single turn and help you defeat your opponent faster. Spells increase your damage by a certain percent and, unlike boosts, don't have an upper limit to the bonus damage. The more damage you deal, the more damage bonus from spells you will get. Spells, however, have a minimal damage bonus they can add which doesn't depend on your stats. It makes spells useful even for players with low attack.
Here are all of the spells in the game:
- Push. Increases your damage by 21% (10 minimal bonus damage).
- Ice Spikes. Increases your damage by 38% (25 minimal bonus damage).
- Air Hammer. Increases your damage by 65% (50 minimal bonus damage).
- Fireball. Increases your damage by 93% (75 minimal bonus damage).
- Tornado. Increases your damage by 120% (100 minimal bonus damage).
- Meteor Shower. Increases your damage by 148% (150 minimal bonus damage).
- Magic Cannon. Increases your damage by 175% (200 minimal bonus damage).
- Sand Storm. Increases your damage by 203% (300 minimal bonus damage).
- Fire Bees. Increases your damage by 230% (500 minimal bonus damage).
- Lava Spike. Increases your damage by 285% (750 minimal bonus damage).
- Ice Giant. Increases your damage by 340% (1000 minimal bonus damage).
How do I purchase spells?
You can purchase spells in the Shop in the "Spells" category.
You can also buy spells in the battle by clicking on the yellow triangle in the spell block. A window will appear where you can choose spells and buy them. Please note that if you purchase spells with gems they're added regardless of your current amount of spells.
How do I charge spells?
You can also acquire spells in the battle by completing "Charge" tactical tasks. Destroy a certain amount of tiles specified in the task, click "Collect", and you will get a few charges of a certain spell.
Please note that all tasks for charging different spells have the same chances to appear. If one spell is fully charged, the chances of others appearing in tactical tasks are not increased. So if all your spells are fully charged, you won't get "Charge" tactical tasks. There will be more treasure chests and special attacks instead. You can also receive spells as a reward for some actions such as summonning or defeating a monster, participating in Arena, etc.
What is maximum amount of spells I can carry?
You can carry a limited amount of charges of every spell. By default it's 200. You can increase that amount by learning the "Combat Readiness" skill.
If you already have the maximum amount of a spell, the new shots of the same spell from tactical tasks and monster rewards will not be added. If you buy spells for gems, shots will be added despite the spell limit.